International

 ​ Protection: IDP1–IDP3

(Car Jacking) The team will be in a vehicle with dog in the passenger seat of the vehicle where the decoy will approach in an aggressive manner. The handler may be vocal and warn the attacker to stay away. The decoy will engage. The dog must commit, as decoy will briefly drive the dog through the window then lock up at which time the dog must out. (IDP2: will have one gun shot before the bite IDP3: One gun shot before the bite and then two more gun shots before lock up). 20 Points    

Note: The decoy can use a padded stick, clatter stick, or a bottle of rocks. During all levels of the car jacking the dog remains on leash.

(Frontal Courage Attack)
Heel dog to the designated area marked 50 yards from the decoy and stop. The Decoy performs an L-Pattern and will become vocal and aggressive towards the team. Once the decoy becomes an attacker moving forward handler will send the dog to engage with the attacker. Attacker will drive the dog and apply two padded stick hits and then lock up. At which time the handler will out the dog. (IDP2: out and recall to designated area IDP3: the attacker will drive the dog with two gun shots).20 Points   

(2-Man Attack on Handler) The first decoy will be approximately 40 yards away from handler. The decoy will be vocal and once the decoy starts to approach the team, handler will send the dog on the judge’s command. The decoy will engage and drive the dog towards the handler and stop approximately 10 yards away from handler. The handler will out the dog and pick up the dog. The second decoy will then immediately approach aggressively from the opposite direction towards the team. Handler will redirect the dog towards the second decoy. The second decoy will briefly drive the dog and lock up for the out. (IDP2: two stick hits from the first decoy IDP3: two stick hits from the first decoy and the second decoy will use environmental items such as tarps, boxes, wading pools, bottle walls etc.). 20 Points   

Note: The first decoy can use a padded stick or clatter stick the second decoy can use padded stick, clatter stick or bottle of rocks.

(Call Off) The decoy will be approximately 40 yards away from team. The decoy will be vocal and aggressive; the handler will send the dog at the decoy. Once the dog is sent the decoy will immediately give up throwing their hands in the air and weapon on the ground at which point you will call off your dog and re-call. (IDP2: the dog cannot bite the decoy   IDP3: the dog cannot bite the decoy and the decoy will use environmental items such as tarps, boxes, wading pools, bottle walls etc.). 20 Points   

(Defense of Handler) The handler will attach a 5ft. lead on the dog and heal to a designated area. The team will be approached by two decoys from opposite sides, both being vocal with either a padded stick, clatter stick, or a jug of rocks. The dog will have to keep the attackers away as they attack in a 360 degree pattern attempting to strike the handler one at a time. Handler may be vocal and redirect his dog to each attacker, keeping them at bay. (IDP2: One decoy will use gun fire shooting one shot in the air per attack IDP3: the first decoy will use gun fire shooting one shot in the air per attack. The second decoy will use environmental items such as tarps, boxes, wading pools, bottle walls etc.) 20 Points.    
                                       
80 points to pass 100 points possible

IDP1 / Novice on lead handler can grab lead for the out, NO lead correction (lead must be loose).
IDP2 / Advanced off lead (except during car jacking and defense of handler) handler will have designated areas for the out and recall.
IDP3 / Advanced off lead (except during car jacking and defense of handler) handler will have designated areas for the out and recall. There will be more pressure, gunfire and distractions.